Having gamed my TM HK416D Next Gen Recoil Shock AEG three times now, I feel that I can give a pretty solid review of its performance in its stock form. Note that while I’ll be focusing on the 416D, the same can be applied for most of TM’s Next-Gen line. Also note that this is for the stock, out of the box performance; these platforms are capable of some mighty impressive things once upgraded (which, admittedly, is something that’s still just a little bit out of my range of skill as an airsoft gunsmith, but also something I’m trying to work on).
- That legendary Tokyo Marui consistency and accuracy is indeed a thing, and yes, it lives up to the hype – particularly in certain CQB situations where consistency and accuracy take precedence over range. I was able to place precise shots at people’s backs, knees, shoulders, or other parts that were just barely sticking out over cover. With a zeroed in optic (I used an Eotech replica), you can rest assured that your next BB is going exactly where you want it to.
- In an outdoor environment with longer engagement distances, stock TM guns, while remaining competitive, will not be as dominant as say, a tuned PTW or Version 2 build. You won’t feel outgunned, but you might feel outranged; either way, you will still remain competitive. This says more about the quality of a stock TM AEG than it does about its weaknesses.
- You can’t trigger spam the thing. I used the 416D mainly in semi-only CQB situations and we all know there are some moments in CQB when you wanna spam that trigger as fast as you possibly can, Time Crisis-style. Unfortunately, the trigger response is only adequate (thanks mostly to the inefficient proprietary batteries); coupled with the fact that the recoil system has to complete a full cycle (sending the recoil weight back, then waiting for it to return, etc.) means that trigger spamming isn’t as easy as it would be with, say, a PTW or a high speed Version 2 build.
- The recoil and bolt lock, which are probably the biggest selling points of the system, are a lot of fun, especially in CQB situations when you face oh-shit-i’m-out-need-to-reload-quick situations.
- You’ll need at least three of the proprietary batteries to make it through the day. Obviously this depends on the RoE of your site as well as how trigger happy you are, but I’ve found that I needed at least three fully charged batteries in order to ease my worries of running out of juice midway through the day. The trigger becomes noticeably more sluggish as the battery begins to fade (boo NiMH) so if you want to keep that somewhat snappy trigger, you better have a spare battery in your pack.
Those are the observations off the top of my head with regards to the TM Next-Gen platform – again, in its stock form. Put a little tuning into it (as Juicy has into my TM SCAR-H), and it becomes a bit of a monster…